MoveW run · Shift sprint · AD turn · S back · Space jump (again: double)
AirWS flip · AD twist · E aerial · Q grab a rail / ledge / wall
GroundE cartwheel · Q slide · X handstand · jump along a wall to run it
KeysG hop on · F skates · M menu · I garage · Z goals
SkateW stride · Shift jets · S stop (+ turn: slide) · AD carve · C tuck
AirSpace hold: float · again: double · WS flip · AD twist · E aerial · Shift superman · C cannonball
GroundE spin · Q slide (up a quarter pipe: stall) · jump along a wall to run it
KeysF sneakers · G hop on · M menu · I garage · Z goals
SkateW stride · Shift faster · S stop (+ turn: slide) · AD carve · C tuck
AirSpace jump (again: double) · WS flip · AD twist · E aerial · Shift superman · C cannonball
GroundE spin · Q slide (up a quarter pipe: stall) · jump along a wall to run it
KeysF hover boots · G hop on · M menu · I garage · Z goals
RideW kick · S brake · AD steer · Shift nitro · C tuck
AirSpace jump (again: double) · WS flip · AD spin · E whip · Shift superman · Q grind
TricksQ manual · S/E + steer: powerslide · X hands off · fly at a wall to ride it
KeysF kick → e → hover → boards · G hop off · R hold: reset · 1–5 dance · M menu · I garage · Z goals
RideW push (💫 rocket) · S brake · AD steer · Shift sprint · C tuck
AirSpace ollie (again: double; 💫 held: float) · E kickflip · W heelflip · S shove-it · AD spin (a 180 lands fakie) · Shift grab · Q grind
TricksQ manual · S/E + steer: powerslide · land on a rail turning: boardslide · fly at a wall to ride it
KeysF board → hover board → kick · G hop off · R hold: reset · 1–5 dance · M menu · I garage · Z goals
▲KICK◀▶BRAKE▼
Pick a piece below, then tap the ground.
Park physics
Saved with this park. Friends in your room ride with your physics.
✉️ Messages
No messages yet. In a room, ✉️ next to a rider in 👥 messages them, or start one with anyone's npub or nostr name:
🔒 End to end encrypted (NIP-17): only the two of you can read these, here or in any nostr DM app with your key.
🔑 You
…
Not synced yet
That's your rider: anyone with it can ride as you. Keep it somewhere safe (a password manager is good).
Use another key
Using another key brings that rider's saves here; this device's go with the key you're leaving (back it up first).
Your rider is a nostr key, made on your first ride. Your settings, parks and best runs save to relay.well-known.online, encrypted so only your key can read them: same key on another device, same rider. Your nostr profile shows here: its NIP-05 (with a ✓ once it checks out) and its name, which you can ride as.
🏔️ Big Air
Three runs, judged: your best one counts.
🎯 Goals
Ride with friends
Room
Race results
Finished!
0:00.00
Enter or Space rides again from the top. × keeps you down here (↺ or T goes back up any time)
Skoot Park
🛴 Skoots
🛹 Boards
🛼 Skates & shoes
Clock
RivalsLaps
Bots
Tricks
Landings
←→ steps · ↑↓ choose · Enter pick · Space ride
In Free ride you start on foot: run about, then hop on your scooter (🛴 top right, or G). Kick to build speed, hit the ramps, and grab every coin. Jump at the lip to go higher, then spin, flip or tailwhip before you land. Land straight or you bail. Every level has goals (🎯, top left): find the S-K-O-O-T letters, hit the spots, land the tricks, post a score. Three goals on a level open the next one.
On foot
W run, Shift sprint, AD turn, S step back, Space jump: curbs you step up, ledges and boxes you jump onto, rails you hurdle. Coins count on foot too
G
Next to your scooter: hop on (keep running and you ride off at that speed). Too far away: G calls it and it rolls over to you. On wheels, G (or 🏃 top right) hops off and it waits on its stand where you left it. Races and score attacks put you on wheels
Tricks on foot
In the air W / S front flip / backflip, AD twist (a turn you're holding as you jump steers you instead), E an aerial, Q grabs a rail, a ledge or a wall (with nothing to grab, you land in a roll, as the scooter lands in a manual). On the ground E cartwheels and Q slides (again to get up); a big drop at a run rolls you out of it. Run at a low wall to vault it; jump at a higher one to grab its ledge (W climbs up, AD shimmy, S drops); jump along a wall to run on it (Space jumps off; with 🧱 Auto wall run off in the Garage, Q starts one). Land on a rail to slide it, side-on: AD keep your balance. Jump at a pole to catch it: slide down, AD swing round, W climbs, Space lets go. Space again in the air is a double jump (walls, poles, ledges and rails give it back; ⚙️ Physics sets how many). It all chains into combos
Skates & hover boots
In the air hold Shift for a superman and C (or Q with nothing to grab) for a cannonball: both score the longer you hold them. 🧰 Garage → 🛼 Skates (or B), or pick them as your ride. W strides (Shift strides faster), let go and you roll on, S stops you short (with a turn at speed it’s a powerslide: hold it for blue, then orange sparks, and let go for a boost), and C (or W held once you’re up to speed) tucks you low for the downhill, in a powerslide too. Skates roll on real wheels, so ramps throw you, and quarter pipes and the bowl ride as they do on wheels: up the wall (Shift on the way up pushes you higher, off the meter), off the lip and you turn to come back in, Q up at the top is a stall, and off a deck over the coping you drop in. F (⚡, like going electric on the scooter) makes them hover boots: hold Space on the way down and they float you, and Shift lights their jets (turbo, off the nitro meter). Everything on foot still works: E on the ground spins you round, Q’s slide goes on and on, and a rail’s a soul grind. With them as your ride, races and score attacks are in them too, and their times go on boards of their own
🛹 Board
Pick it as your ride (or F on wheels, after hover). It rides like the kick scooter, side-on with no bars. In the air E kickflips it, W heelflips it and S pops a shove-it (tap again for a double, or a 360 shove-it), and they mix: a flip with a shove-it is a varial, a flip with a 360 shove-it a 360 flip (off the heel, a laser flip). Hold Shift for an Indy grab. Spins land every 180: land a half turn and you ride fakie till the next one. Q manuals, and on a rail it’s a 50-50 (turning as you land on it: a boardslide). On touch, FLIP kickflips, HEEL and SHOVE are the arrows up there. The 💫 hover board floats a hand up on pads: it glides (grass doesn’t slow it), and Space held on the way down floats you, so there’s air for a bigger trick. No pushing: a rocket under its tail drives it (W, Shift for turbo)
Rooftops
Level → 🏢 Rooftops: a runner over the roofs, on the scooter, on skates or on foot, START to FINISH through the checkpoints. Short gaps you clear at speed, long ones take a jump (Space, again in the air for a double on foot), or grind the rail across. Duck the bars: tuck (C) on wheels and skates, slide (Q) on foot, or jump clean over. Where a wall runs down the side of a gap, ride it (or run it) across. Fall to the street and you’re back at your last checkpoint. Every ride keeps its own best, and ✏️ Edit course moves it all about
Parkour
Level → 🧗 Parkour: a course on foot over walls and roofs, START to FINISH through the checkpoints. Time trials and score attacks there are on foot too. 🧰 Garage → ✏️ Edit course moves its walls and roofs about (or builds you a new one); Reset course puts it back
W / ↑
Kick (hold to keep pushing) · throttle when electric
F
On wheels: 🛴 kick → ⚡ electric → 🛸 hover, then the boards: 🛹 board → 💫 hover board (or 🧰 Garage → Skoots / Boards). On foot: 👟 sneakers → 🛼 skates → 🥾 hover boots (B too). Roll onto a ⚡ charger pad to fill the battery: stop on it to charge fastest
Shift
Nitro on the e-scooter, sprint when kicking. Combos and coins refill it. They say there’s matcha somewhere up high 🍵
Build
🧰 Garage → Edit park: place, move, rotate pieces, and ↕ ↔ size up blocks, walls, poles and gates (RHS). The parkour pieces work anywhere: blocks, vault and run walls, slide bars, poles, roof rails, and a Finish for a run from Start instead of laps. Checkpoints and coins sit on whatever’s under them. ⚙️ Physics tunes spin speed, flips, gravity, jump, air jumps, top speed and wall time for that park. Saved on this device
Bowl
Ramp up to the deck and drop in. Go vert, press Q at the lip to stall
Friends
🧰 Garage → 👥 Ride with friends: start a room and send the link. Up to 8 riders; the host picks the park
Race
🧰 Garage → 🏁 Circuit. In a room the host starts races from 👥: a grid, 3-2-1-GO, laps and positions. Or put a Start gate (and checkpoints) in Edit park to time any park. Your best lap rides along as a ghost
Downhill
A mountain road: over START up top, through every checkpoint, then FINISH at the bottom. Hit the orange kickers for big air and stay off the grass. Go past a checkpoint without it counting and you’re put back at your last one. Hold R for your last checkpoint, or ↺ on the timer (T) to start again from the top. There’s matcha up there somewhere too. 🧰 Garage → ✏️ Edit course puts kickers, rails, walls and coins on the mountain: they sit on the slope, facing down the road
Bots
Mode → 🤖 Race bots, on the Circuit or the Downhill: 1, 3 or 5 rivals, as 🐣 Rookies, 🛴 Racers or 🔥 Aces. They line up ahead of you, kick, sprint, hit the pads, draft and go for the jumps like you do, and pass on whichever side has room. ↺ on the timer (T) restarts the race. In a room the host adds bots from 👥 (🤖 how many, and how good) and everyone races them
Score attack
🧰 Garage → ⏱ Score attack: 1, 2 or 3 minutes, highest score wins. Tricks, combos and coins all count, and a combo still going at the buzzer gets a few seconds to land. In a room the host starts one for everyone from 👥
Emotes
💃 (top right) or keys 1–4: wave, groove, cheer, floss. You hop off and dance; move to hop back on. Load your own .vrma dance with + .vrma (or drop one on the page) and play it with 5. Friends see you dance (your own .vrma shows as a groove for them)
Modes
🧰 Garage → 🐣 Assist finishes your spins, flips and whips. 🔥 Pro: hold W/S to flip and stop it upright, and let go of the superman before you land. 🎯 sets how forgiving landings are. Pro scores ×1.5 and Strict ×1.25 (Chill ×0.8); they stack
C
Tuck: low over the bars for less drag, a little stiffer to steer. You tuck anyway when you hold W faster than a kick can take you, so let it run on the downhill and sit up for the hairpins
AD
Steer · spin in the air
🖱️ Mouse
Click the game and the mouse steers: on foot it turns you, on wheels it’s the handlebars, and in the air it looks round. Up and down tilts the camera, the wheel zooms, Esc lets go of the mouse. Turn 🖱️ Mouse steer off in the Garage and dragging just looks round
Space
Jump. Again in the air: a double jump. On the 🛸 hover scooter (F goes kick → electric → hover), hold it on the way down to glide, as long as you like
E
Tailwhip in the air
WS in air
Front flip / backflip (tap again for a double)
Shift in air
Hold for a superman: the longer you hold it, the more it's worth
Q
Manual on the ground (Q only now; M is the menu). In the air: grab a rail or ledge (again to hop off), ride a wall beside you, stall at a bowl lip, or land into a manual
Wall rides
On the scooter, fly along a wall and you ride it, wheels on the wall (🧱 Auto wall ride in the Garage). Q near one sticks you to it: from a couple of metres off, or even flying at it head-on, it turns you along the wall (the way you face, or the way you steer) and forgives a half-done spin. It arcs up and drops away: Space pops a wallie off it, Q hops off. The pink walls are made for it: the wall alley behind you at the plaza start has two facing each other, so wallie from one to the other and chain them (each wall in a chain scores half as much again). On foot, wall jump across it the same way
Rails
Land on one to grind; A/D keeps your balance. Manual balance is W/S. Turn off Auto grind in the 🧰 Garage to grind only when you press Q
Combos
Air → grind → manual chains multiply. Bail and it's gone
Powerslide
At speed, hold S (or E) and steer: you slide round tighter. Hold it till the sparks go blue, then orange, and let go for a boost. C (or W held at speed) tucks you down into it. On skates and hover boots it’s S and a turn
Nitro
Shift is nitro on the e-scooter, a sprint on the kick scooter and the jets in hover boots, all off the one meter. Combos, coins, boost pads and matcha fill it, and it trickles back on its own; run it dry and the boost’s out till there’s a little back. Rather it never ran out? 🧰 Garage → ♾️ Infinite nitro
Racing
Yellow pads boost you, grass slows you, and tucking in behind a friend charges a slipstream slingshot. There's a cut through the chicane, if you can thread it
MIVO
Menu (or Esc) · 🧰 Garage · 💃 emotes · 📻 Skoot FM sound. The little keys on the buttons top right are theirs
X
On foot (in sneakers): a 🤸 handstand. W / S walk on your hands, A / D lean against the wobble, X comes down, Space springs out of it (a handspring). On the scooter, let go of the bars: one hand (✋), then none (🙌), then grab them again (or ✋ top right). One-handed, a hard turn or a powerslide at speed shakes you off; no-handed you lean (AD) against the wobble on the balance meter, and slow right down and you grab on. Both score and keep a combo going, and a jump like that is a one-hander or a no-hander. An e-scooter needs a hand on the throttle
S · R
Brake · hold R: back to start
Z
🎯 Goals: the list for the level you’re on, and which levels are open. Letters, spots and tricks count any time; scores and combos count in a ⏱ score attack
The left pad is a d-pad: ◀ ▶ steer, ▲ kicks (like KICK) and ▼ brakes. Slide your thumb round it without lifting: the corners press two at once, so ◀ + ▼ at speed is a powerslide. JUMP is on the right, next to KICK. ✋ top right lets go of the bars: one hand, then none (lean ◀ ▶ against the wobble), then back on.
Hold KICK to push (it's the throttle once you go electric in the 🧰 Garage), steer with the arrows, JUMP off ramps, and in the air use the arrows to spin, WHIP for tailwhips, ▲ / ▼ to front flip / backflip (in the air KICK says FLIP: it flips you forward too), and hold NITRO for a superman. MANUAL / GRIND starts a manual on the ground; in the air it grabs a nearby rail (again to hop off), rides a wall beside you (or fly along one and you’re on it; JUMP pops a wallie off), stalls at a bowl lip, or lands you into a manual (balance with ▲ / ▼). Land on a rail to grind and keep the needle centred with the arrows (switch off Auto grind in the 🧰 Garage to grind only when you tap MANUAL / GRIND). Chain it all for combos. At speed, hold BRAKE or WHIP and steer to powerslide; let go when the sparks turn orange for a boost. Ride with friends from 🧰 Garage → 👥: start a room and send the link (the host can start a race from there). 🐣 Assist / 🔥 Pro in the Garage sets whether the game finishes your tricks, 🎯 how forgiving landings are. Want to race? 🧰 Garage → 🏁 Circuit, or put a Start gate in Edit park. Your best lap comes back as a ghost.
Drag on the game with a finger to look round (let go and the camera swings back behind you). On foot (Free ride starts that way): hold RUN, add SPRINT to go faster, the arrows turn you, ▼ steps back and JUMP gets you onto ledges and boxes. Next to your scooter, tap 🛴 top right (it goes yellow when you're close) and ride; too far away, 🛴 calls it and it rolls over to you. 🏃 top right hops off again. Tricks on foot: in the air ▲ / ▼ flip, the arrows twist, TRICK does an aerial and SLIDE · GRAB grabs a rail (or lands you in a roll); on the ground TRICK cartwheels and SLIDE · GRAB slides. Jump at a ledge to grab it (RUN climbs up), along a wall to run it (JUMP leaps off), at a pole to catch it; JUMP again in the air for a double jump. 🛼 Skates (🧰 Garage, or pick them as your ride) skate instead: SKATE strides, BACK stops, hold SKATE at speed to tuck; ⚡ makes them hover boots (hold JUMP to float, TURBO for the jets). 🧗 Parkour (Level) is a course for all of it.